Mobile Applications
One codebase, two platforms, native where it counts.
Most mobile products do not need two native teams. They need one well-built codebase, plus native modules for the few places where the platform actually matters — camera pipelines, background sync, biometrics, hardware peripherals.
We build for the conditions your users are really in: a warehouse basement, a plane, a train tunnel. Offline is treated as a normal state, not an error screen.
You probably need this if
- 01Field staff lose work whenever signal drops
- 02Your app ships twice a year because releases are painful
- 03Two separate native codebases drifting apart feature by feature
How we run this work.
Offline is a feature
A local source of truth, queued mutations and explicit conflict resolution. The app keeps working when the network doesn't, and reconciles cleanly when it returns.
Store review handled
Privacy manifests, permission copy, data disclosures and signing all prepared with the build. Review rejections are a process problem, and we own the process.
Native modules when needed
Shared code for the 90% that is business logic and UI; Swift or Kotlin for the 10% that genuinely needs the platform. You get native performance without paying for two of everything.
What you actually receive.
Not a summary of activity. These are artefacts that exist, that you own, and that another engineer could pick up.
Typical stack
Chosen per project against your constraints, your team’s existing skills and what you already run in production — never from habit.
Next step
Send a short brief and we will come back with a cost range for exactly this scope, plus the assumptions behind it.
Get an estimateReady to scope your mobile applications work?
Two lines about the problem is enough. You will get a range, the assumptions it rests on, and a recommendation on how to phase it.
- hello@arb-zone.com
- PHONE
- +1 (201) 564-0119
- REPLY
- within one business day
